I'm developing a 2D physics game. I'm compiling with Freepascal and using SDL and OpenGL. It's running on Linux, but I'm also planning to create a Windows version.
I'm not going to tell a lot about gameplay at this point since I'm still working on the physics part (No I'm not using a solution like Box2D ... I like it the hard way
). I'll just reveil that the 'main character' in the game is a Flummi, which roughly translates to flubber. The aim of the game is to shoot the Flummi into the level's goal, avoiding several obstacles. More information will be given when time has come 
At the moment I'm still struggling with determining the contact points of colliding polygons.
Post new comment